Would the “Zombies” in the title drive more readers to this blog? =p
Hi there, it’s been a while since I blogged about anything. Yeah, sorry about that, my schedule is kinda tight lately. But don’t worry, I’m going to be more free in the coming weeks, so hopefully I can get back to my regular blogging routine. And with that, let’s open up this comeback with another Games I’ve Been Playing post!
So, what game have I been playing lately? Well, after getting over my affair with Nimble Quest, the game that I seem to keep picking up these days is Minigore 2: Zombies. Truth be told, this game has been sitting on my iPod for quite a while now, but I only around got to play it lately (yeah, I have a habit of purchasing a game and not touching it until days later @.@).
So, what is Minigore 2: Zombies? Is it just another zombie game?
Well, it IS a zombie game, but it is also a dual-stick shooter. And I always have a soft spot in my heart for mobile dual-stick shooter. I think that genre has the perfect combination of simplicity and intensity for mobile platforms. And come on, who doesn’t like killing zombies or other monsters?
Then, how does Minigore 2 differ from other dual-stick shooters? Well, for starter, your weapon is limited by the number of ammunition that the weapon has, which means you have to keep scouring the maps for more weapons to switch to. So you need to keep your eye on the ammo indicator if you don’t want to find yourself weaponless and (later) dead. There are also some melee weapons for you to try, but unfortunately they aren’t as fun to use as the machine guns.
One other thing, and this, I think, is the best differentiator that the game has. There’s only a single currency in the game. Hurrah! No more badass weapon that can only be unlocked by purchasing some In-App Purchase. Hurrah! No more depression because you just lost and the best weapon needs to be unlocked with real money. To be honest, I think this is the reason why I keep playing the game.
And by the way, while this is a zombie game, and the game title even has the word “gore” in it, don’t think for a second that this is a scary game. It’s quite the opposite in fact, I think the visual in this game is quite charming with all that blocky looks. Sometime I wonder if blocky model is the pixel art version of 3D artworks XD
I may have lied a bit when I told you that Minigore 2 is a dual-stick shooter. In fact, the game is a lot closer to a single-stick-with-a-separate-button-for-firing shooter. Yeah, the game default setting has the Auto Aim feature turned on, so the player will automatically shoot the nearest enemy (or something like that, the aiming is a bit weird sometime) when the fire button is pressed.
Based on the decision to turn on the auto-aim by default, it is clear that the game is much more geared toward moving and positioning the character instead of plain old shooting (so, dual-stick mover?). In fact, I found my left thumb hurting a lot since I tend to press really hard on the screen, hoping the character would move faster. A lot of stuff in the game supports this focus on movement too, like having the enemy not instantly attacking when the player got in the attack range.
Making the game more about about moving rather than aiming and shooting is a really nice move on the developer’s part. It fits the touchscreen control perfectly since it reduces the amount of control the player need to worry about. Not to mention that it makes the game really simple.
One thing that surprises me the most about this game is the replayability. I have finished all 7 levels provided in the game, yet I still find myself playing the game from time to time. This is partially due to the fact that I can still progress further, namely in the weapon department, even though there’s no more new level for me. In fact, I think I only unlocked 20% of all the weapon upgrades, so there’s still long way to go for me.
Apparently separating the level/game progress with the unlockable/character progress is a good way to extract more play time from a game. Just keep in mind that it won’t work if the base gameplay isn’t fun, since I wouldn’t buy better guns if killing those zombies with better gun isn’t fun. And by the way, each level in the game can be repeated with increasing difficulty, so the game actually does still offer more challenge to overcome even after the player beat the game.
Seems like we have reached the end of my game impression, and I haven’t uttered a single complaint about the game! Wow, is Minigore 2 a flawless, perfect game? Well, it may be flawless, but it surely isn’t perfect. While the game is good and overall enjoyable, there is no high point that could make me think “Whoa, this thing is awesome!”. And I don’t think I ever find myself got really sucked into the game.
All in all, Minigore 2 is money well spent and I know it will keep me entertained for a couple more days. Well, that’s all for know, I still got zombies to kill!