Project Claw v0.2.0

Right, time to go back to write about my main game!
As the title implies Project Claw has just got a major version number increase from version 0.1 to version 0.2 =D Go check it on Google Play!

With major version number increase comes a major update too. The whole game has been revamped (even the pause menu) and it now features a brand new engine for the orb-grappling mechanism. Unfortunately, the update makes the game much more complicated, so I have to remove support for Android Froyo and below.

So anyway, what is included in this major update?

  • Physics engine.
  • Power ups (finally!).
  • Coins to unlock stuff.
  • Costumes.
  • Upgrades.
  • New level.
  • Store menu.
  • And other small stuff that I forget.

Like I said, it’s a big, big update and there are tons of stuff that player can do in the game now. If you look at it, stuff like coins, upgrades, or pickups seem to be a natural progression for this game. However, in the previous version pickups aren’t possible to implement because there is no way for the player to control their movement in order to try and get the pickup. The new physics engine remedies that problem by allowing player to swing around and control their movement, albeit limitedly.

Store menu

Unfortunately, there’s no video (yet?) of the overhauled grappling mechanism, so you have to try it out yourself. But yeah, I really need to capture the latest version of the game on video. The current gameplay video has been very, very outdated now =/

Oh, one last thing, the actual game on Google Play is now on version 0.2.3. There have been some minor updates after v0.2.0, they are:
Version 0.2.1

  • Tweaked items pricing.
  • Improved game performance.

Version 0.2.2

  • Added a new set of upgrades.
  • Tweaked items pricing again.
  • Added menu animations.

Version 0.2.3

  • Fixed a bug with the analytics.
New upgrades

The new set of upgrades.

So, what’s next?
Well, currently I’m preparing a new additional mechanic for the game. Not just a new challenge or a new obstacle, but a brand new game mechanic. I have showed an early version of it to some people and the response has been unbelievably positive =D That said, it’s not going into the game any time soon, there is still a lot of things to consider about it. But it will be on version 0.3.0, though who knows when it will be released.

What’s going to come soon is more stuff on the store. People seems to like unlocking stuff, so that’s what they will get. And despite the store popularity though, people doesn’t seem to be interested in unlocking the new level. So I suppose I’ll have to do something about it too.

And don’t forget, you can get the game from here!


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